Jess Case
Game Engineer
Projects
Developed in Unity as a part of a 10-day game jam, Seismic Planet is a fast-paced arcade game that focuses on high replayability.
An asset created for ease of use that can be used in any first-person game project, the Modular First Person Controller was created using C# and published to the Unity Asset Store where it has received over 2500+ downloads.
A short game developed in Unity as an homage to a lost childhood game, Ripple Effect aims to provide players a relaxing environment with no timers or complicated rules. It features a simplistic design with a ball movement system like that of Pong or Breakout.
Created as an experiment, Airplane Controller is a fully modular asset written in C# and downloadable from GitHub. It has full functionality to make any 3D plane model fly.
Resume
HI! You're looking at the portfolio of a Philadelphia born and raised game programmer. When I'm not figuring out new gameplay mechanics, you can probably find me watching Marvel movies or reading.
Experience
Schell Games - Engineer
October 2021 - Present
Working in VR on various Oculus/Steam games.
Updated existing project with localization to 8 supported languages.
Created and supported existing systems for Unity Analytics and Oculus/Steam Achievements.
HealthStart Foundation - Internship
August 2020 - April 2021
Programmed in C# to create randomized gameplay.
Managed sprint backlog items and tasks in Jira.
Used key Scrum metrics (burndown, velocity) to help deliver committed work.
Education
St Edward's University, 2017 - 2021
Bachelor of Arts in Video Game Development, Minor in Computer Science
Graduated magna cum laude with a GPA of 3.88